Schism

Description
A city within the Underdark, underneath the Wug Wetlands, Where the gateway entrance to it lies. The city itself is under a spell of darkness, while the Underdark is already dark the city is covered in magical darkness. Eons ago they devils discovered the Portal of Chaos, from their side (Pandemonium). They spent mortal lifetimes, and mortal souls, discovering the means to unlock the portal. But before it's unlocking Calagan unleashed a Yochlol by the name of Meel along with some illusions of Meel within the laboratory. During the commotion he stole the keys, gathered Meel and stole away, to open the portal. However an Arcanaloth by the name of Morisees was suspicious and followed. He stumbled upon a gathering of Fiends, underlings gathered by Calagan. Calagan was struggling to open the portal for he did not know the incantation needed to open it. Morisees offered the incantation in return for a third of the fiends under his control and a place of his own through the portal. Calagan agreed begrudgingly. Morisees, knowing that Calagan could not undo his words recited the incantation and they all stepped through, slaughtering the previous leaders and civilians of Schism (Then known as Ma'Gziert) taking the city for their own. The city was chaotic for a time, and Meel fought with Calagan, eventually breaking off the form the third faction of Schism. However the city has reached more or less an equilibrium and has been at this state from before the empire was conceived.

The Empire tolerates the rule of the Fiends, for they hold the three keys to the Portal of Chaos and fear that provocation will cause them to use them. The only foothold the Empire has in the city are checkpoints leaving either gate of the city, into or out of the underdark. Mostly to check for spores.

Population
7,000

Dwarves 3,000

Tieflings 1,700

Elves 1,300

gnomes 800

Various 200

Geography
A lakeside city in a crescent shape, the city slopes down towards the waterline. It is plunged into pure darkness and smells of sulfur. it is bordered on each end of the crescent by pillars of stone, however there are caves along the back of the crescent. these lead to and from the city. Nomadic Quaggoths are sometimes seen near the city.

Guilds
The Aristrocrats

Lead by Calagan

Philos (short for philosophers)

Lead by Morisees

Calamity

Lead by Meel

Religion
lol, They're fiends.

Outlook of the Empire
Good for keeping those surface dwellers away, but they should keep their prodding fingers surfaceside.

Magic Notes
half of them can perform magic so they are accustomed to it, they are wary of magic that might send them back to Pandemonium, fearing punishment when they return.

Government System
Three gangs (factions) control everything. The empire can't do much for fear of the Chaos Portal.

People of Interest
Calagan

Race: Rakshasa

Signature abilities: Plane shift, Claw (no benefit from long/short rests), Limited Magic Immunity

Personality: Deep "Cave of wonders" voice, Decadent, Luxurious lifestyle, Mastermind.

Home: Floating Manor, Upside down.

Morisees

Race: Arcanaloth

Signature abilities: Banishment, Finger of Death, Immune to charm.

Personality: Brash, distracted, thirst for knowledge of any kind, barters with it to.

Home: Library

Meel

Race: Yochlol

Signature abilities: Shapechanger, mist form, spiderclimb

Personality: Cruel, Violent, Unhinged.

Home: Labyrinth