-

NAME: - (name changes every year, is named after the previous years champion.)

DESCRIPTION: a town that is assembled and disassembled each year, the only building that is permanent is a giant amphitheater which is the purpose of the town.

Admission free. If you can get to the front door, you can go in but there was still assigned seating, rich in the front, middle class in the middle and poor people at the top.

POPULATION: Varies wildly from about 200 during the off season, to about 50,000 during the peak.

GEOGRAPHY: about 1 km from the coast is the amphitheater, around it you can rent the land and build a business, there is always a tavern built, but other than those it's mostly thrown together homes of various lavishness.

GUILDS: There are groups throughout the empire that train to win the honour of the amphitheater games but only one is allowed to stay in - during the off season, the previous years winners. other "guilds" are often temporary like vendors working together but back stabbing each other secretly not sharing the full amount. or weaponsmiths.

HOLIDAYS: No holidays, but there are various events during the on season

RANDOM LORE: Dependent on world events at the time.

TAVERN GAMES: Mix and match due to the assortment of people coming through.

PEOPLE OF INTEREST:

RELIGIONS: Mix and match due to the assortment of people coming through.

GENERAL CULTURE: Mix and match due to the assortment of people coming through.

But those that come are often warriors, sportspeople, or merchants looking for easy money. many snake oil salesmen taking advantage of naive visitors.

GENERAL OUTLOOK: rich generally sponsor a group or individual to participate in events, mid class generally trying to make money or just be part of it. poor people usually just happy to be there or steal...

OUTLOOK OF THE EMPIRE: People who come often love the empire for setting up this event, competing amongst different races, countries, creeds, clans etc.

MAGIC SYSTEM: magic only allowed in certain events. outside the amphitheater magic is limited to level 1 spells or lower, getting away with it generally depends on who catches you and what you're doing.

GOVERNMENT SYSTEM: the guards are hied mercenary groups (usually the lowest bidder) and the nightshades generally are there in case of big problems. basically Money talks in -.

11 Arbitrators, one of each race: Dragonborn, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Tiefling, genasi, Warforged. (But the warforged is only used for tie breaking, otherwise they don't get to vote)

Bands that are signed to Purple worm generally play at -.

Exotic animals brought from all over the empire.

consessions,

Fruit, confections,